A downloadable game for Windows, macOS, and Linux

An old-school Action RPG slasher in the spirit of Diablo 2.

Upon returning from your adventures to home in small coastal village you discover that something terrible happened. Find it out and punish those responsible with the variety of weapons that drop from dead enemies!

Minimum system requirements

  • OS: 64-bit
    • Windows 10
    • MacOS Big Sur
    • Ubuntu 16.04
  • RAM: 1GB 


GitLab link, list of used art.

StatusIn development
PlatformsWindows, macOS, Linux
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsAndrew, ViruScD
Made withBlender, Audacity, Allegro, Aseprite, Tiled
TagsIsometric, Point & Click
Code licenseGNU General Public License v3.0 (GPL)
Average sessionA few minutes
AccessibilityOne button
LinksSource code, Twitch, YouTube


Darkness_Looming_The_Dawn-0.1.30-setup.exe 26 MB
Version 0.1.30 Dec 01, 2021
Darkness_Looming_The_Dawn-0.1.30.dmg 29 MB
Version 0.1.30 Dec 01, 2021
Darkness_Looming_The_Dawn-0.1.30.AppImage 37 MB
Version 0.1.30 Dec 01, 2021

Development log

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Hey I love the progress on the game.  I came here from your youTube channel.  I didn't even know lisp could do these kinds of games.  How did you do it?  What kind of plugin/quicklisp stuff did you use? Is it all in the dev log???

Hey Wayne, thank you :) Yes, Common Lisp can do a lot of things, including gamedev; as someone else put it, it is the most low-level language of high-level languages, meaning you can easily do both high-performance low-level programming and high-level idea abstraction in it. I’m using liballegro library as the backbone of the game, and a few other libraries, and of course Quicklisp for the package management. You can find the details in both devlog and the documentation of the game engine I’m making. Cheers :)

okay that is awesome! I think I'll be looking into this a bit more...  never heard of liballegro yet, but will definitely be checking it out. Love common lisp so far, but I might not be able to do games as well as the itch.io ones haha.

Thanks! Liballegro is basically just like quite popular SDL library, but, erm, different :) In my opinion, liballegro’s APIs are more cohesive than SDL’s. And yes, Common Lisp is a lovely language, I absolutely obsess about it :)

I might not be able to do games as well as the itch.io ones haha.

Well, they say “never say never” :)


might be able to someday if I make the Diablo clone, clone.... hahahhaha


Lovely Game Dude and thanks for following meh!

Thanks! :)

Do u want to be Friends ?


Um, yeah sure :)


Deleted 2 years ago
(1 edit)

Thanks man, loved your video review!

Yeah, there are not much controls, and the item system is pretty rudimentary, there’s even no item window. I’m working on a GUI and a main menu for a last week or so, so more updates are coming :)

Deleted 2 years ago

Thanks, I appreciate it!