Darkness Looming: The Dawn
A downloadable game for Windows, macOS, and Linux
An old-school Action RPG slasher in the spirit of Diablo 2.
Upon returning from your adventures to home in small coastal village you discover that something terrible happened. Find it out and punish those responsible with the variety of weapons that drop from dead enemies!
Minimum system requirements
- OS: 64-bit
- Windows 10
- MacOS Big Sur
- Ubuntu 16.04
- RAM: 1GB
Sources
Status | In development |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Authors | Andrew, ViruScD |
Genre | Action |
Made with | Blender, Audacity, Allegro, Aseprite, Tiled |
Tags | Isometric, Point & Click |
Code license | GNU General Public License v3.0 (GPL) |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Accessibility | One button |
Links | Source code, Twitch, YouTube |
Download
Development log
- 0.1.24: Sound effect improvementsAug 08, 2021
- 0.1.21: Loading screenOct 29, 2020
- 0.1.18: performance improvementsJul 14, 2020
- Main menu and creditsJun 18, 2020
- Added Windows, MacOS and Linux buildsMay 07, 2020
- Hands downApr 20, 2020
- ItemsApr 19, 2020
- SoundsApr 18, 2020
Comments
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Hey I love the progress on the game. I came here from your youTube channel. I didn't even know lisp could do these kinds of games. How did you do it? What kind of plugin/quicklisp stuff did you use? Is it all in the dev log???
Hey Wayne, thank you :) Yes, Common Lisp can do a lot of things, including gamedev; as someone else put it, it is the most low-level language of high-level languages, meaning you can easily do both high-performance low-level programming and high-level idea abstraction in it. I’m using liballegro library as the backbone of the game, and a few other libraries, and of course Quicklisp for the package management. You can find the details in both devlog and the documentation of the game engine I’m making. Cheers :)
okay that is awesome! I think I'll be looking into this a bit more... never heard of liballegro yet, but will definitely be checking it out. Love common lisp so far, but I might not be able to do games as well as the itch.io ones haha.
Thanks! Liballegro is basically just like quite popular SDL library, but, erm, different :) In my opinion, liballegro’s APIs are more cohesive than SDL’s. And yes, Common Lisp is a lovely language, I absolutely obsess about it :)
Well, they say “never say never” :)
might be able to someday if I make the Diablo clone, clone.... hahahhaha
Lovely Game Dude and thanks for following meh!
Thanks! :)
Do u want to be Friends ?
Um, yeah sure :)
THANKS DUDE!
Thanks man, loved your video review!
Yeah, there are not much controls, and the item system is pretty rudimentary, there’s even no item window. I’m working on a GUI and a main menu for a last week or so, so more updates are coming :)
Thanks, I appreciate it!