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Devlog
Submission to GMTK Game Jam 2019
Backpackless
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Devlog
Post-jam updates
August 10, 2019
by
Andrew
Hello! So I've finally found some time to make a plethora of suggested improvements and bugfixes. I wanna thank everyone for invaluable feedback in the comments , you guys been great! You can download...
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Hands down
August 04, 2019
by
Andrew
Despite itch.io going down, I've managed to upload the final game version for the context. No cheating though - it was built like 5 minutes before the official deadline :D...
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Almost done
August 04, 2019
by
Andrew
YAY, 42 minutes till the competition deadline I've added semi-decent combat system. It is quite punishing, so I may have to tune some gameplay constants, but otherwise game is complete and playable ;)...
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Critters
August 04, 2019
by
Andrew
Yay, I've finally managed to add some enemies to fight in the game. It's the best time to add the ability to actually kill them :D There's 3 hours left, so I think I can make it...
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Bug
August 04, 2019
by
Andrew
All right, I most certainly have a critter duping bug (pun intended) somewhere: But I can't find the bug for quite some time now...
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Help
August 04, 2019
by
Andrew
This time I've added the very wanted feature in all roguelike games, namely the help screen :) It is available anytime by pressing ? key. I've also changed font (yet again), so that everything looks a...
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Inventory system
August 04, 2019
by
Andrew
And so on the last day of the contest I've implemented the very core mechanics for my jam entry concept. Namely, the inventory :) So the next thing is to implement actual monsters, do winning conditio...
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Light and shadow
August 03, 2019
by
Andrew
I've quickly added shadow mechanics using lovely Shädows library - it was way easier than I expected. Don't know if it is that good for the gameplay though, but darkness in the dungeon seems to be t...
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Open sesame
August 03, 2019
by
Andrew
All right, 48 hours into contest, and I've added door manipulation along with some sounds. Now is probably the best time to actually start working on the items, being the central concept of the game :...
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Player character
August 03, 2019
by
Andrew
Another update: I've added a controllable player character along with some dungeon walkability detection. I'm so close to the end :D I've also slightly changed floor tile color so that player characte...
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Something to show off
August 03, 2019
by
Andrew
And finally I have something to show off :) I've integrated dungeon generation by the wonderful astray library and implemented dungeon rendering, so it seems like half the job done :D...
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Intro screen
August 03, 2019
by
Andrew
All right, carrying on. First thing I've done before breakfast - code intro screen for GMTK Game Jam entry :) Now that I have half-decent intro screen, I'll get to the meaty part - dungeon generation...
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Oh boy here we go
August 03, 2019
by
Andrew
All right, rushing in the GMTK Game Jam 2019 with the totally unique idea of making dungeon crawl (aka roguelike) with only one item in hero's backpack. For the tech stack I've chosen lovely Löve2d...
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