Week 19
Imcaving » Devlog

We’re so back!
Now we have an amazing artist who made an amazing cover image 😊
Added
- ✨m a g i c✨ in form of invocations consisting of gestures.
Fixed
- Crash on selecting new game button in main menu from keyboard.
Changed
- Revamped character action mechanics.
- Average damage is now actually floating point number rather than integer.
- Improved damage calculation mechanics.
- Improved item definition mechanics.
R
&Space
buttons now show invocations menu.- Revamped projectile mechanics.
Removed
- “Attack radius” attribute: now it is determined by invocation.
- Temporary removed armor mechanics (to be overhauled later).
Files
imcaving-setup.exe 53 MB
3 days ago
imcaving.dmg 58 MB
3 days ago
imcaving.AppImage 79 MB
3 days ago
Get Imcaving
Imcaving
Procedurally generated turn-based roguelike in fantasy setting
Status | In development |
Authors | Andrew, wkz, ViruScD |
Genre | Role Playing |
Tags | 2D, Dark Fantasy, Dungeon Crawler, Fantasy, Indie, Pixel Art, Procedural Generation, Roguelike, Short, Singleplayer |
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