Week 21


Added

  • Invocation progress is shown in UI.
  • New character attributes: strength, speed, intelligence, perception, physical block, magical block.
  • Derived attributes mechanism to implement movement speed, vision range, action speed, and action cooldown speed.
  • Consumable attributes (resources) mechanism to (re)implement health, endurance, focus, and awareness.
  • Spending resources by gestures and resource availability checks.
  • Displaying resources in UI with progress bars.
  • Resources regenerate only when they weren’t spent for some time.
  • Added missing cooldown to evade gesture.

Changed

  • Removed log messages duplication for invocations.
  • Disabled simultaneous run of the same trigger gesture.a
  • HP is displayed with nice progress bar in UI 😊
  • Overhauled damage calculation to include characters’ attributes.
  • Health potions now temporarily boost health regeneration instead of having instant effect.
  • A whole bunch of balance changes.

Removed

  • Mechanic to recalculate current HP value based on changes in maximum value.

Files

imcaving-setup.exe 53 MB
9 days ago
imcaving.dmg 58 MB
9 days ago
imcaving.AppImage 79 MB
9 days ago

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