Week 21
Imcaving » Devlog

Added
- Invocation progress is shown in UI.
- New character attributes: strength, speed, intelligence, perception, physical block, magical block.
- Derived attributes mechanism to implement movement speed, vision range, action speed, and action cooldown speed.
- Consumable attributes (resources) mechanism to (re)implement health, endurance, focus, and awareness.
- Spending resources by gestures and resource availability checks.
- Displaying resources in UI with progress bars.
- Resources regenerate only when they weren’t spent for some time.
- Added missing cooldown to evade gesture.
Changed
- Removed log messages duplication for invocations.
- Disabled simultaneous run of the same trigger gesture.a
- HP is displayed with nice progress bar in UI 😊
- Overhauled damage calculation to include characters’ attributes.
- Health potions now temporarily boost health regeneration instead of having instant effect.
- A whole bunch of balance changes.
Removed
- Mechanic to recalculate current HP value based on changes in maximum value.
Files
imcaving-setup.exe 53 MB
9 days ago
imcaving.dmg 58 MB
9 days ago
imcaving.AppImage 79 MB
9 days ago
Get Imcaving
Imcaving
Procedurally generated turn-based roguelike in fantasy setting
Status | In development |
Authors | Andrew, wkz, ViruScD |
Genre | Role Playing |
Tags | 2D, Dark Fantasy, Dungeon Crawler, Fantasy, Indie, Pixel Art, Procedural Generation, Roguelike, Short, Singleplayer |
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