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Imcaving

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Devlog

  • Project name
    June 04, 2025 by Andrew
    Today our project, previously known as Yet Unnamed Roguelike , finally got its name as the first step in plot and lore development. From now on, the game is called Imcaving (yeah, we love weird wordpl... Continue reading
  • Week 7
    May 31, 2025 by Andrew
    Added Bows 🏹 Projectile mechanics. Ability to attack mobs in ranged combat. Message “You see a …” for yet unseen mobs. Fixed Bug in calculating melee damage which caused it to be less than in... Continue reading
  • Week 6
    May 24, 2025 by Andrew
    Added Controlling the player character with mouse 🐁 Shake effect on characters receiving damage. Red outlinee shader effect on characters receiving damage 💅 Fixed Small issues in mobs behavior... Continue reading
  • Week 5
    May 17, 2025 by Andrew
    Added Audio effect mechanics 🔊 Sounds of steps, swings, hits, deaths, inventory rummaging and potion drinking. Abilities mechanics. Soundtrack 🎶 Armor as a passive ability and breastplates to in... Continue reading
  • Week 4
    May 10, 2025 by Andrew
    Added Feedback/bugreport button to the main menu. Implemented dungeon bigger than single screen and camera entity 📹 Dungeon lighting. Fixed Improved AI behavior, now mobs pursue the player a little... Continue reading
  • Week 3
    May 03, 2025 by Andrew
    1
    Added Now characters face the direction they’re headed. Items/inventory/pickup mechanics and health potions ❤️ Equipping items ⚔️ Message on healing with the exact amount of points healed. P... Continue reading
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