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Imcaving
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Devlog
Week 10
June 21, 2025
by
Andrew
1
Added Moving cursor from keyboard by holding Shift with movement keys. Buttons for DWIM interaction with cursor. Joystick support ๐ฎ Ability to toss an item out ๐ Fixed Dialog window flickering w...
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Week 9
June 14, 2025
by
Andrew
Added Cursor indicating the tile. Dialogues mechanics ๐ฌ Intro level ๐ฃ Fade in and fade out effects. Fixed Bug with viewport size causing cursor coordinates to be incorrectly computed. Bug in col...
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Week 8
June 07, 2025
by
Andrew
Added Soundtrack changing with cross-fade. Game over soundtrack. Separate main menu and 1st level soundtracks. Decals mechanism and blood stains from damage based on it. Fixed Removed the starting mes...
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Project name
June 04, 2025
by
Andrew
Today our project, previously known as Yet Unnamed Roguelike , finally got its name as the first step in plot and lore development. From now on, the game is called Imcaving (yeah, we love weird wordpl...
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Week 7
May 31, 2025
by
Andrew
Added Bows ๐น Projectile mechanics. Ability to attack mobs in ranged combat. Message โYou see a โฆโ for yet unseen mobs. Fixed Bug in calculating melee damage which caused it to be less than in...
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Week 6
May 24, 2025
by
Andrew
Added Controlling the player character with mouse ๐ Shake effect on characters receiving damage. Red outlinee shader effect on characters receiving damage ๐ Fixed Small issues in mobs behavior...
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Week 5
May 17, 2025
by
Andrew
Added Audio effect mechanics ๐ Sounds of steps, swings, hits, deaths, inventory rummaging and potion drinking. Abilities mechanics. Soundtrack ๐ถ Armor as a passive ability and breastplates to in...
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Week 4
May 10, 2025
by
Andrew
Added Feedback/bugreport button to the main menu. Implemented dungeon bigger than single screen and camera entity ๐น Dungeon lighting. Fixed Improved AI behavior, now mobs pursue the player a little...
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Week 3
May 03, 2025
by
Andrew
1
Added Now characters face the direction theyโre headed. Items/inventory/pickup mechanics and health potions โค๏ธ Equipping items โ๏ธ Message on healing with the exact amount of points healed. P...
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