Week 26
Imcaving » Devlog
Added
- Using invocations by corresponding digit keys.
- A cooldown icon to gesture progress panel.
- Ability to re-equip the item 🎉
- Tooltip with A joystick button in menus.
- Item identification.
Fixed
- Crash when player’s character dies outside of active turn.
- Bug causing player’s character to sometime walk the path with tiles yet unknown.
- Now several isekai messages could be output per turn.
- Bug causing mouse controls to shut of in menu after closing context menu with Escape.
- Removed full log window and help window displaying while the menu is open.
- Twitchy menus when using joystick.
- Bug causing movement buttons to not function in menus.
- Added automatic context menu item choosing when it is just opened.
Changed
- Improved mouse input mode detection.
- Cosmetic improvements in help overlay.
Files
imcaving-setup.exe 74 MB
1 day ago
imcaving.dmg 79 MB
1 day ago
imcaving.AppImage 101 MB
1 day ago
Get Imcaving
Imcaving
Procedurally generated turn-based roguelike in fantasy setting
Status | In development |
Authors | Andrew, wkz, ViruScD |
Genre | Role Playing |
Tags | 2D, Dark Fantasy, Dungeon Crawler, Fantasy, Indie, Pixel Art, Procedural Generation, Roguelike, Short, Singleplayer |
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