Week 27
Imcaving » Devlog
Added
- Background image to main menu.
- Final boss emerges after killing all monsters.
- Final boss dialogue.
Fixed
- Bug causing decals to persist to a new game.
- Damage calculation maths.
- Bug causing fade-in and fade-out to appear in main menu.
- Another shot at the bug with sticking in another characters.
- Bug with picking items from a context menus.
- Bug with incorrect invocations range, causing incorrect player character control.
Changed
- First level is now smaller.
- Small tweaks in initial dialogue with doctor.
- Small balance tweaks.
Files
imcaving-setup.exe 77 MB
1 day ago
imcaving.dmg 82 MB
1 day ago
imcaving.AppImage 103 MB
1 day ago
Get Imcaving
Imcaving
Procedurally generated turn-based roguelike in fantasy setting
Status | In development |
Authors | Andrew, wkz, ViruScD |
Genre | Role Playing |
Tags | 2D, Dark Fantasy, Dungeon Crawler, Fantasy, Indie, Pixel Art, Procedural Generation, Roguelike, Short, Singleplayer |
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