Week 11
Imcaving Β» Devlog
Added
- Damage types: sharp for swords and axes and kinetic for arrows.
- Kangaroo mob π
- Ability to select items in menus with both left and right joystick sticks.
Fixed
- Selected items in menus reset when starting new game.
- Items now always are shown in the order theyβve been picked up, from newest to oldest.
- Improved Steam Deck support: turn off the keyboard when running SteamOS since it messes up the joystick controls by being emulated via the latter.
Changed
- When player attempts to cut corner through blocked tile, use A* so that the player character goes round the corner.
- A little less spam in event log: duplicating messages got replaced with ββ¦ N times.β
Files
imcaving-0.0.11-r01-setup.exe 53 MB
5 hours ago
imcaving-0.0.11-r01-x86_64.dmg 50 MB
5 hours ago
imcaving-0.0.11-r01.AppImage 78 MB
5 hours ago
Get Imcaving
Imcaving
Procedurally generated turn-based roguelike in fantasy setting
Status | In development |
Authors | Andrew, wkz, ViruScD |
Genre | Role Playing |
Tags | 2D, Dark Fantasy, Dungeon Crawler, Fantasy, Indie, Pixel Art, Procedural Generation, Roguelike, Short, Singleplayer |
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