Autumn Lisp Game Jam 2024: Day 2


On the second day of the jam I’ve found what I’d like to consider an elegant solution to turn-based problem which is related to different character speeds. I’ve also implemented basic versions of enemy character behavior and map generation:

Basically I’m following Python Roguelike tutorial, re-writing everything under ECS paradigm, and I’m almost done with the part 3 :)

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