Autumn Lisp Game Jam 2024: Day 2
Lispy Rogue » Devlog
On the second day of the jam I’ve found what I’d like to consider an elegant solution to turn-based problem which is related to different character speeds. I’ve also implemented basic versions of enemy character behavior and map generation:
Basically I’m following Python Roguelike tutorial, re-writing everything under ECS paradigm, and I’m almost done with the part 3 :)
Get Lispy Rogue
Lispy Rogue
A procedurally generated fantasy roguelike
Status | Released |
Author | Andrew |
Genre | Adventure |
Tags | 2D, Dark Fantasy, Dungeon Crawler, Indie, Pixel Art, Procedural Generation, Retro, Roguelike, Short, Turn-based |
Languages | English |
More posts
- Lispy Rogue postmortemNov 05, 2024
- Autumn Lisp Game Jam 2024: Final DayNov 03, 2024
- Autumn Lisp Game Jam 2024: Day 9Nov 02, 2024
- Autumn Lisp Game Jam 2024: Day 8Nov 01, 2024
- Autumn Lisp Game Jam 2024: Day 7Oct 31, 2024
- Autumn Lisp Game Jam 2024: Day 6Oct 30, 2024
- Autumn Lisp Game Jam 2024: Day 5Oct 29, 2024
- Autumn Lisp Game Jam 2024: Day 4Oct 28, 2024
- Autumn Lisp Game Jam 2024: Day 3Oct 27, 2024
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