Autumn Lisp Game Jam 2024: Day 5
Lispy Rogue » Devlog
So, it’s the fifth day of the jam, we’re halfway through with the second half still to go. Today, I fixed a bunch of minor bugs, added the ability for players to give monsters a beating, implemented descriptions for dungeon elements under the mouse cursor (“you see the wall,” lol), and started a basic item system. You can now pick up a health potion from the floor, although you can’t do much with it yet — not even rummage through a backpack. So tomorrow I’ll start with the inventory window 😊
And, as always, here’s a video showing off the new features 😌
Get Lispy Rogue
Lispy Rogue
A procedurally generated fantasy roguelike
Status | Released |
Author | Andrew |
Genre | Adventure |
Tags | 2D, Dark Fantasy, Dungeon Crawler, Indie, Pixel Art, Procedural Generation, Retro, Roguelike, Short, Turn-based |
Languages | English |
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