Autumn Lisp Game Jam 2024: Final Day
Lispy Rogue » Devlog
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Finally, after the longest day spent squishing bugs and balancing enemies, the game is ready for release! I’m positively exhausted, but I hope it would be as much fun for you to play it as it was for me making it, despite numerous bugs that are definitely left 😅
Files
lispy-rogue-main.zip 1.3 MB
Nov 03, 2024
lispy-rogue-0.0.1-r1-setup.exe 18 MB
Nov 03, 2024
lispy-rogue-0.0.1-r1.AppImage 43 MB
Nov 03, 2024
lispy-rogue-0.0.1-r1.dmg 14 MB
Nov 03, 2024
Get Lispy Rogue
Lispy Rogue
A procedurally generated fantasy roguelike
Status | Released |
Author | Andrew |
Genre | Adventure |
Tags | 2D, Dark Fantasy, Dungeon Crawler, Indie, Pixel Art, Procedural Generation, Retro, Roguelike, Short, Turn-based |
Languages | English |
More posts
- Lispy Rogue postmortemNov 05, 2024
- Autumn Lisp Game Jam 2024: Day 9Nov 02, 2024
- Autumn Lisp Game Jam 2024: Day 8Nov 01, 2024
- Autumn Lisp Game Jam 2024: Day 7Oct 31, 2024
- Autumn Lisp Game Jam 2024: Day 6Oct 30, 2024
- Autumn Lisp Game Jam 2024: Day 5Oct 29, 2024
- Autumn Lisp Game Jam 2024: Day 4Oct 28, 2024
- Autumn Lisp Game Jam 2024: Day 3Oct 27, 2024
- Autumn Lisp Game Jam 2024: Day 2Oct 26, 2024
Comments
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I’ve downloaded the zip archive and added the luckylambda dist.
When loading the project, there the following Error is signalled during the load process of “ui.lisp”. (Using SBCL 2.4.9)
Would be nice if you could help me troubleshoot the issue.
That’d happen when one uses the old version of cl-liballegro-nuklear from the main Quicklisp. Please make sure you’ve successfully run
followed by
(just in case)
Got it running. thx.
Sure thing! Let me know if you have any questions or comments :)