Autumn Lisp Game Jam 2024: Day 3
Lispy Rogue » Devlog
Looks like the third day of the jam is my most productive yet. I’ve done the basic dungeon generation including monsters, player’s field of view aka FoV, and the fog of war. Interestingly enough, my FoV implementation adapted from Python code on Roguebasin worked on the first try, which is quite suspicious 🤔😅
I also started working on combat mechanics, but I’ll finish it tomorrow. I want to get it right from the start and account for all the nuances — melee and ranged, attack speed, the ability to run away from the blow, etc. Here’s the video of the current version:
Get Lispy Rogue
Lispy Rogue
A procedurally generated fantasy roguelike
Status | Released |
Author | Andrew |
Genre | Adventure |
Tags | 2D, Dark Fantasy, Dungeon Crawler, Indie, Pixel Art, Procedural Generation, Retro, Roguelike, Short, Turn-based |
Languages | English |
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