Autumn Lisp Game Jam 2024: Day 3
Lispy Rogue » Devlog
Looks like the third day of the jam is my most productive yet. I’ve done the basic dungeon generation including monsters, player’s field of view aka FoV, and the fog of war. Interestingly enough, my FoV implementation adapted from Python code on Roguebasin worked on the first try, which is quite suspicious 🤔😅
I also started working on combat mechanics, but I’ll finish it tomorrow. I want to get it right from the start and account for all the nuances — melee and ranged, attack speed, the ability to run away from the blow, etc. Here’s the video of the current version:
Get Lispy Rogue
Lispy Rogue
A procedurally generated fantasy roguelike
Status | Released |
Author | Andrew |
Genre | Adventure |
Tags | 2D, Dark Fantasy, Dungeon Crawler, Indie, Pixel Art, Procedural Generation, Retro, Roguelike, Short, Turn-based |
Languages | English |
More posts
- Lispy Rogue postmortemNov 05, 2024
- Autumn Lisp Game Jam 2024: Final DayNov 03, 2024
- Autumn Lisp Game Jam 2024: Day 9Nov 02, 2024
- Autumn Lisp Game Jam 2024: Day 8Nov 01, 2024
- Autumn Lisp Game Jam 2024: Day 7Oct 31, 2024
- Autumn Lisp Game Jam 2024: Day 6Oct 30, 2024
- Autumn Lisp Game Jam 2024: Day 5Oct 29, 2024
- Autumn Lisp Game Jam 2024: Day 4Oct 28, 2024
- Autumn Lisp Game Jam 2024: Day 2Oct 26, 2024
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