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Devlog
Submission to Autumn Lisp Game Jam 2024
Lispy Rogue
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Devlog
Lispy Rogue postmortem
November 05, 2024
by
Andrew
1
It’s finally time to wrap up Autumn Lisp Game Jam 2024, where I participated with a rogue-like game called Lispy Rogue (yes, I’m terrible at naming things — I’m a programmer, after all). I’v...
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Autumn Lisp Game Jam 2024: Final Day
November 03, 2024
by
Andrew
1
Finally, after the longest day spent squishing bugs and balancing enemies, the game is ready for release! I’m positively exhausted, but I hope it would be as much fun for you to play it as it was fo...
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Autumn Lisp Game Jam 2024: Day 9
November 02, 2024
by
Andrew
1
Well, I’m pretty happy with the second-to-last day of the jam ! Got some essential things done, like implementing A* pathfinding for enemies and adding ranged attacks for the player. Also, I complet...
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Autumn Lisp Game Jam 2024: Day 8
November 01, 2024
by
Andrew
1
It’s the last day before the final stretch of the game jam — heading into the weekend! Today I worked on the player character’s equipment, feeling like in that meme about Jehovah’s Witnesses...
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Autumn Lisp Game Jam 2024: Day 7
October 31, 2024
by
Andrew
1
Alright, day seven of the jam , and I’m starting to get a little worn out. Spent the morning trying to fix a couple of small bugs, but could’t quite nail them 😔 As for new features, I managed t...
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Autumn Lisp Game Jam 2024: Day 6
October 30, 2024
by
Andrew
2
It’s the sixth day of the jam , so it’s about time to start finalizing the core mechanics, which is exactly what I focused on today 😊 First up, I finished the inventory dialog, and then added a...
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Autumn Lisp Game Jam 2024: Day 5
October 29, 2024
by
Andrew
1
So, it’s the fifth day of the jam , we’re halfway through with the second half still to go. Today, I fixed a bunch of minor bugs, added the ability for players to give monsters a beating, implemen...
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Autumn Lisp Game Jam 2024: Day 4
October 28, 2024
by
Andrew
1
It’s already day four of the jam , and here I am pouring all my free time into the game 😊 Today, I added a nice window with a text log of events happening in the dungeon, just like in real roguel...
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Autumn Lisp Game Jam 2024: Day 3
October 27, 2024
by
Andrew
1
Looks like the third day of the jam is my most productive yet. I’ve done the basic dungeon generation including monsters, player’s field of view aka FoV, and the fog of war. Interestingly enough...
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Autumn Lisp Game Jam 2024: Day 2
October 26, 2024
by
Andrew
1
On the second day of the jam I’ve found what I’d like to consider an elegant solution to turn-based problem which is related to different character speeds. I’ve also implemented basic versions o...
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Autumn Lisp Game Jam 2024: Day 1
October 25, 2024
by
Andrew
1
#lisp, #roguelike
This morning marks the beginning of Autumn Lisp Game Jam 2024 , which I wanted to use as a chance to challenge myself with making a rogue-like game. I’ve spent this week exploring options, read the...
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