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Devlog
Imcaving
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Devlog
Project name
June 04, 2025
by
Andrew
Today our project, previously known as Yet Unnamed Roguelike , finally got its name as the first step in plot and lore development. From now on, the game is called Imcaving (yeah, we love weird wordpl...
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Week 7
May 31, 2025
by
Andrew
Added Bows 🏹 Projectile mechanics. Ability to attack mobs in ranged combat. Message “You see a …” for yet unseen mobs. Fixed Bug in calculating melee damage which caused it to be less than in...
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Week 6
May 24, 2025
by
Andrew
Added Controlling the player character with mouse 🐁 Shake effect on characters receiving damage. Red outlinee shader effect on characters receiving damage 💅 Fixed Small issues in mobs behavior...
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Week 5
May 17, 2025
by
Andrew
Added Audio effect mechanics 🔊 Sounds of steps, swings, hits, deaths, inventory rummaging and potion drinking. Abilities mechanics. Soundtrack 🎶 Armor as a passive ability and breastplates to in...
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Week 4
May 10, 2025
by
Andrew
Added Feedback/bugreport button to the main menu. Implemented dungeon bigger than single screen and camera entity 📹 Dungeon lighting. Fixed Improved AI behavior, now mobs pursue the player a little...
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Week 3
May 03, 2025
by
Andrew
1
Added Now characters face the direction they’re headed. Items/inventory/pickup mechanics and health potions ❤️ Equipping items ⚔️ Message on healing with the exact amount of points healed. P...
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